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Nitnedo 64 menu

 
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Do you think the n64 would look better with a customizable menu
Yes
66%
 66%  [ 4 ]
No
33%
 33%  [ 2 ]
Total Votes : 6

technoPP7
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 PostPosted: Wed Jun 14, 2006 2:38 pm    Post subject: Nitnedo 64 menu Reply with quote Back to top

Do you think the n64 would look cooler if it had a menu like the GameCube
but you can change the colors and stuff.
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Maxout
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 PostPosted: Wed Jun 14, 2006 7:10 pm    Post subject: Reply with quote Back to top

Yes: Although they probably left it out for the reason I'm going to say no, it would just be another feature I could use to remind myself.

No: It's not really necessary, but we use emulators now so it can be anything you want.
 
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zerojett
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 PostPosted: Wed Jun 14, 2006 8:34 pm    Post subject: Reply with quote Back to top

cool? yes.
necessary? no.
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The Extremist
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 PostPosted: Wed Jun 14, 2006 8:42 pm    Post subject: Reply with quote Back to top

I don't think there's any need for a fancy menu. All it's designed to do is play games, and you do that by turning it on and off. Great simplicity is what makes it so good.

A simple message that tells you if a cartridge is inserted or not would be ok though.
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zerojett
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 PostPosted: Wed Jun 14, 2006 9:18 pm    Post subject: Reply with quote Back to top

lol. its called a black screen.
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The Extremist
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 PostPosted: Wed Jun 14, 2006 9:33 pm    Post subject: Reply with quote Back to top

zerojett wrote:
lol. its called a black screen.


Yeah, but a message has more punch. Cool
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Wreck
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 PostPosted: Thu Jun 15, 2006 4:17 am    Post subject: Reply with quote Back to top

A cartridge-based console doesn't seem like it needs a menu to me. It's the most basic principal in gaming. If there's no game, than there's no need to use the system. A gamepack storage viewer or internal clock are just extras that don't serve any great purpose. I believe that the console would lock up if a game was inserted while still powered on. Sliding it out a bit while playing can cause some serious graphical issues, as well as some clipping problems. If you plug a cable into the back of your GameShark as it is being operated, it instantly freezes. Perhaps this is a reason? Or maybe it didn't seem like it was necessary at the time.
 
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kcghost
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 PostPosted: Thu Jun 15, 2006 4:36 am    Post subject: Reply with quote Back to top

Its not really possible, as Wreck said, for the N64 to have a startup menu and complicated startup firmware. However, if it were possible, I would like it simply to manage the game pak, as you usually have to go through some game to do that (I remember using Mario Kart). And a clock? Why Not? If it orignally had such firmware, the Goldneye clock would probrobly be synchronized to real time, which would be cool.
 
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zerojett
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 PostPosted: Thu Jun 15, 2006 9:01 pm    Post subject: Reply with quote Back to top

wait...

custom menu? whoa... my gs is always in my console, so it does have a menu! now why did no one notice this? no clock though...
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