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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6140
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Posted: Sun Oct 11, 2015 4:41 am Post subject: |
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Oh ok very cool, the shaking! Technically warping is just changing fov in precorded fx I think (I mean that's how they do the effect, per some tests I did in xsi heh). |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6140
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Posted: Mon Oct 12, 2015 10:11 am Post subject: |
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That looks very helpful! I think the only piece people might need additional help is how to actually edit in xsi, maybe there are external resources to hell in there. |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6140
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Posted: Sat Oct 17, 2015 4:08 am Post subject: |
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I wonder if an action block triggers that? |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6140
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Posted: Sat Oct 17, 2015 7:42 am Post subject: |
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Oh hmm, you think it's hardcoded to those particular precorded fx numbers? I can try and see if can find in assembly. |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6140
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Posted: Mon Oct 19, 2015 6:23 am Post subject: |
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That is kind of funny heh. I will figure out and add to there so you can edit. Also your prerecorded fx has come a long way |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6140
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Posted: Mon Oct 19, 2015 4:32 pm Post subject: |
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It's added to beta V3, under Stage 2 in 39850 Game Configuration dialog.
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7212 Location: Ontario, Canada |
Posted: Thu Oct 22, 2015 6:33 pm Post subject: |
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Ah, so these special visual effects (horizon scanner / Jonathan's recorded footage) are hardcoded by animation number, and also set to the range of frames? Interesting. Are there any other effects that might be in use, such as quick motion blur or anything? I might take a look at all the cinema scenes from the menu and see if anything stands out. Very neat stuff.
Glad you're still looking into these camera scenes, Jonaeru. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7212 Location: Ontario, Canada |
Posted: Thu Oct 22, 2015 7:47 pm Post subject: |
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Watched all the cinema scenes and made some notes...
Mission 1
1:1 Intro - Motion Blur (first see dropship, close up drop ship, near tower)
1:1 Outro - Nothing obvious
1:2 Intro - Nothing obvious
1:2 Outro - Nothing obvious
1:3 Intro - Motion Blur (guard vision seeing Joanna)
1:3 Outro - Nothing obvious
Mission 2
2:1 Intro - Nothing obvious
2:1 Outro - Nothing obvious
Mission 3
3:1 Intro - Possible Motion Blur? (could be rain effect)
3:1 Outro - Nothing obvious
3:2 Intro - Nothing obvious
3:2 Special - Nothing obvious
3:2 Outro - Possible Motion Blur? (could be rain effect)
Mission 4
4:1 Intro - Video footage (up until Joanna enters exterior Area 51)
4:1 Outro - Nothing obvious
4:2 Intro - Nothing obvious
4:2 Outro - Nothing obvious
4:3 Intro - Gas Off / On? (may be toggled via action blocks)
4:3 Special - Nothing obvious
4:3 Outro - Nothing obvious
Mission 5
5:1 Intro - Horizon Scanner (Joanna looking through binoculars)
5:1 Outro - Nothing obvious
5:2 Intro - Nothing obvious
5:2 Special - Possible Motion Blur? (when Skedar ship moves by screen up close)
5:2 Outro - Possible Motion Blur? (when Maian ship crashes into vent attachment)
5:3 Intro - Nothing obvious (though Joanna is in movement at end)
5:3 Outro - Motion Blur (when Easton is attacked, falling down in his P.O.V.)
Mission 6
6:1 Intro - Nothing obvious
6:1 Outro - Nothing obvious
6:2 Intro - Nothing obvious
6:2 Special - Nothing obvious (though fades out at end)
6:2 Outro - Possible Motion Blur? (camera whizzing around during explosions)
Mission 7
7:1 Intro - Nothing obvious
7:1 Outro - Nothing obvious
Mission 8
8:1 Intro - Nothing obvious
8:1 Outro - Nothing obvious
Mission 9
9:1 Intro - Nothing obvious
9:1 Outro - Nothing obvious (fade out, white flash, and zooming)
Some of that stuff could be handled via action blocks, though. Such as the fading, maybe even quick white flash in last cinematic. I also noticed some zooming in different levels, which is most noticeable in the last level outro. Motion blur was the only other real effect I could see sometimes. May be worth looking into one of those, such as Extraction Intro. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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