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loofadawg
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Joined: 15 Jun 2018
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 PostPosted: Sun Sep 09, 2018 7:30 am    Post subject: Glass Reply with quote Back to top

I place and size the glass (27 preset) object where I want it in the map. When I test the map it is moved from where it was originally placed. What's the trick to keeping it in place and size?

Also, is there a way to something similar with portals and doors where you can insert the glass and have it automatically size to the portal?
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 6145

 PostPosted: Sun Sep 09, 2018 7:57 am    Post subject: Reply with quote Back to top

I think you want to copy from an existing glass from a level. It has weird flags. I'm not 100% sure the placement in editor matches always, may need sadly some trial and error. Not sure if there's a clever way to do any portal trick, I think there is, by maybe converting door to 00 type...it's been a while.
 
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Wreck
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Joined: 14 Dec 2005
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Location: Ontario, Canada

 PostPosted: Sun Sep 09, 2018 9:52 pm    Post subject: Reply with quote Back to top

It should also help to have the ZMin and ZMax at the lowest they can go (not sure if that is 0.000001). If there is any thickness - even if not shown in Visual (as it is a flat object) - it can offset the position in game. You can take a look at some glass in a GE setup (see object bitflags and pad data - mainly sizing and target / up vectors) to see if that helps. I have also encountered this issue in the past, and know how much of a pain it can be.
 
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